Weapons and Armor information

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Weapons and Armor information

Post by Goregrind on Mon Sep 22, 2014 4:19 pm

Item Quality

Crude: Light Grey
Basic: Black
Grand: Green
Rare: Blue
Arcane: Pink
Heroic: Orange
Unique: Yellow
Celestial: Red
Divine: Brown
Epic: Light Blue
Legendary: Yellow-Orange
Mythic: Dark Red

Armor


There are 3 types of armor in the game:

Cloth
Leather
Plate

There are 7 types of armor pieces:

Helmet
Chest
Belt
Bracers
Gloves
Pants
Shoes

Bonuses

Plate:

Plate 4/7: Increases Defense +3%.
Plate 7/7: Increases Defense +3% and max health +5%. Also decreases duration of Stun and Shackle -20%

Leather:

Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
Leather 7/7: Increases Attack Speed* and Evasion +3%, bow skill range +3m, and Melee/Ranged Citical Rates +5%. Also decreases duration of Trip -20%.

Cloth:

Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.

Cloth armor has low Physical defense bases and high magic defense.
Plate has high Physical defense and low magical defense.
Leather has  a good balance of both magic and physical defense.

Weapons

All classes can equip any type of weapon , but not all weapon types offer stats that will benefit all classes.

Equipped Weapon Buffs:

Two-Handed Weapon:

Wielding a two-handed weapon increases Melee/Magic skill damage and heal amount +5%.

Dual Weapons:

Increases Attack Speed +10% when equipped with [two] one-handed weapon[s]. Increases damage for Triple Slash, Whirlwind Slash, Rapid Strike, Overwhelm, Wallop, and Shadowsmite +7%.

Equip Shield:

Wielding a shield increases Physical Defense and Magic Defense +200, and Max HP and Max MP +350.

One-Handed Weapons:

Dagger: Attack speed: 1.4 - Bonuses available: Strength, agility, intelligence - Damage type: piercing.

Sword: Attack speed: 1.6 - Bonuses available: Strength, stamina, intelligence - Damage type: slashing.

Katana: Attack speed: 1.5 - Bonuses available: Strength, agility, spirit - Damage type: slashing.

Axe: Attack speed: 1.7 - Bonuses available: Strength, agility, stamina - Damage type: slashing.

Mace: Attack speed: 1.7 - Bonuses available: Strength, stamina, intelligence - Damage type: blunt.

Scepter: Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt.

Lance: Attack speed: 2 - Bonuses available: Strength, agility, stamina - Damage type: piercing.

Club: Attack speed: 1.8 - Bonuses available: intelligence, spirit, strengh - Damage type: blunt.

Two-Handed Weapons:

Sword: Attack speed: 2.1 - Bonuses available: Strength, stamina, spirit - Damage type: slashing.

Katana: Attack speed: 2 - Bonuses available: Strength, agility - Damage type: slashing.

Axe: Attack Speed: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: slashing.

Mace: Attack Speed: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: blunt.

Staff: Attack speed: 2.3 - Bonuses available: intelligence, stamina, spirit - Damage type: blunt.

Lance: Attack speed: 2.5 - Bonuses available: Strength, agility - Damage type: piercing.

Bow: Attack Speed: 2.5 - Bonuses Available: Strength, Agility, Intelligence - Damage Type: Piercing.

Shield:

Shield: Bonuses available: Strength, stamina, intelligence.

Accessories

There are 3 types of accessories

Rings x2
Necklace x1
Earings x2

Instruments

Lute: Bonuses to: intelligence, spirit.
Buff: Gives health

Flute: Bonuses available: stamina, intelligence.
Buff: Gives mana

Drum: Bonuses available: Strength, agility.
Buff: Gives attack speed buff

Additional Info:

You can swap weapons during battle, at a cost of 2 seconds global cooldown.

It is possible to chose which stat you want in your weapon when you craft.

Usually, a weapon can either have one bonus stat, or a mix (at the cost of smaller bonuses for each stat).

In terms of damage would say daggers/1h staves/2h staves as low, 1h weapons as medium, and 2h weapons as high.

Staff and Scepters give magical attack.

Bow gives ranged attack.

Lutes give back HP when used, flutes gives MP, and drums gives a short timed attack speed buff.

Goregrind
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